Choose an order
Aim carefully, make smoke, race ahead or prepare to fire in the enemy turn.
How it plays
Alternating activations keep both commanders involved, while orders, terrain and dice turn a simple ruleset into a tense armoured duel.

No long turns
Players activate one vehicle at a time, passing the action back and forth across the table. A carefully prepared attack can be answered immediately, so every movement creates a new decision for both commanders.
One activation at a time
Aim carefully, make smoke, race ahead or prepare to fire in the enemy turn.
Measure from the hull, turn through roads and gaps, and use cover to survive.
Range, armour and modifiers matter, but the dice always leave room for the unexpected.
Your opponent activates a vehicle and the fight swings straight back across the table.
Simple rules, real choices
Vehicle cards keep the information in front of you. Orders reward planning, positioning protects weaker tanks, and a lucky shot can still tear up the best plan on the table.
Give a vehicle a clear battlefield role before it activates.
Speed, turning and terrain determine where you can bring your armour to bear.
Range, cover, armour facing and weapon power decide each shot.
A hit may destroy a tank, disable a gun or track, shock the crew or glance away.

Scenario-led warfare
Rescue a resistance fighter, hold a crossroads, break through a defended line or survive a last stand. The objective changes how you build your force and how you use the battlefield.
“Luck creates the crisis. Strategy decides what you do next.”
Trade protection for speed and control the routes across the table.
Buildings, woods and walls make positioning as important as firepower.
Rubble and obstacles slow armour and create dangerous bottlenecks.
Use a busy battlefield to stalk stronger vehicles and avoid their guns.
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